Gravity Demo
This is a short video of a screen capture of a program that I made using C++, SDL, and Chipmunk 2D Physics. In the video I am changing the gravity of the space to make the balls move. This is still in development. This is just a demonstration and learning platform that I am using to make games. Hopefully I will be able to put this on my Palm Pre soon. And use the accelerometer to control the gravity. With thisĀ project I am learning a lot but it is frustrating at times. But I am pushing myself because I believe pushing pass the frustration is the line that separates a person from any geek off the street. My next step is to add OpenGL so the ball will spin dynamically in the demo that I created. I read from people that doing it only in SDL people is slow, but fast with OpenGL. Because of this reason, I am learning OpenGL ES because the PalmPre has hardware support for it. I just bough “OpenGL ES 2.0 Programming Guide“. I may buy the “The Red Book” later (OpenGL Programming Guide). Getting it to the phone is kind of tough. The development kit for C/C++ development on the palm pre is not out yet. Last week I spent the week working on the demo. I usually study and look for a job during the week. This week I tried to get back to that schedule. This weekend I plan to work more on this demo.
January 30, 2010 | Posted by admin
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